feat: make built-in presets editable with restore-to-default
Add ability to edit built-in presets (Default, Roleplay, Creative Writing, Assistant) while preserving original defaults: - Built-in presets are now fully editable (system additions, author's note, instruction blocks) - Modifications are saved as overrides in ~/.config/claudia/presets/ - "Modified" badge appears when built-in preset has been customized - "Restore to Default" button removes overrides and restores originals - Backend commands: is_builtin_preset_modified, restore_builtin_preset - All instruction blocks support expand/collapse and drag-and-drop reordering Also update ROADMAP.md to reflect completed features: - World Info/Lorebook System ✅ - Author's Note ✅ - User Personas ✅ - Regex Scripts ✅ - Chat History Import/Export ✅ 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -7,6 +7,8 @@ use futures::StreamExt;
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use tauri::Emitter;
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use base64::Engine;
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use regex::Regex;
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use std::sync::{Mutex, OnceLock};
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use std::collections::HashMap;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct ApiConfig {
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@@ -257,7 +259,7 @@ struct WorldInfoEntry {
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use_regex: bool, // Use regex matching instead of literal string matching
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}
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// Roleplay Settings (Author's Note, Persona, World Info)
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// Roleplay Settings (Author's Note, Persona, World Info, Prompt Presets)
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct RoleplaySettings {
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#[serde(default)]
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@@ -276,6 +278,10 @@ struct RoleplaySettings {
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world_info: Vec<WorldInfoEntry>,
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#[serde(default = "default_scan_depth")]
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scan_depth: usize, // Scan last N messages for keywords (default 20)
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#[serde(default = "default_recursion_depth")]
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recursion_depth: usize, // Max depth for recursive World Info activation (default 3)
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#[serde(default)]
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active_preset_id: Option<String>, // Selected prompt preset for this character
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}
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fn default_authors_note_depth() -> usize {
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@@ -286,6 +292,10 @@ fn default_scan_depth() -> usize {
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20
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}
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fn default_recursion_depth() -> usize {
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3
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}
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impl Default for RoleplaySettings {
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fn default() -> Self {
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Self {
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@@ -297,10 +307,176 @@ impl Default for RoleplaySettings {
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persona_enabled: false,
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world_info: Vec::new(),
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scan_depth: default_scan_depth(),
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recursion_depth: default_recursion_depth(),
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active_preset_id: None, // No preset selected by default
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}
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}
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}
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// Prompt Preset System (Simplified MVP)
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct InstructionBlock {
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id: String,
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name: String,
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content: String,
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enabled: bool,
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#[serde(default)]
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order: i32, // Lower = earlier in context
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct FormatHints {
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#[serde(default = "default_wi_format")]
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wi_format: String, // e.g., "{0}" or "[WorldInfo: {0}]"
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#[serde(default = "default_scenario_format")]
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scenario_format: String, // e.g., "{{scenario}}"
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#[serde(default = "default_personality_format")]
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personality_format: String, // e.g., "[{{char}}'s personality: {{personality}}]"
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}
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fn default_wi_format() -> String {
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"{0}".to_string()
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}
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fn default_scenario_format() -> String {
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"{{scenario}}".to_string()
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}
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fn default_personality_format() -> String {
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"[{{char}}'s personality: {{personality}}]".to_string()
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}
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impl Default for FormatHints {
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fn default() -> Self {
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Self {
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wi_format: default_wi_format(),
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scenario_format: default_scenario_format(),
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personality_format: default_personality_format(),
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}
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct PromptPreset {
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id: String,
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name: String,
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description: String,
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#[serde(default)]
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system_additions: String, // Added to character system_prompt
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#[serde(default)]
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authors_note_default: String, // Default Author's Note content
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#[serde(default)]
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instructions: Vec<InstructionBlock>,
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#[serde(default)]
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format_hints: FormatHints,
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}
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// Simplified info for listing presets
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct PresetInfo {
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id: String,
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name: String,
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description: String,
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}
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// Create built-in presets
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fn create_default_preset() -> PromptPreset {
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PromptPreset {
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id: "default".to_string(),
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name: "Default".to_string(),
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description: "Minimal instructions for general use".to_string(),
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system_additions: String::new(),
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authors_note_default: String::new(),
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instructions: vec![],
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format_hints: FormatHints::default(),
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}
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}
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fn create_roleplay_preset() -> PromptPreset {
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PromptPreset {
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id: "roleplay".to_string(),
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name: "Roleplay".to_string(),
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description: "Optimized for immersive character roleplay".to_string(),
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system_additions: "\n\n[Roleplay Guidelines:\n- Stay in character at all times\n- Use vivid, descriptive language\n- Show, don't tell - express emotions through actions and dialogue\n- Maintain consistent characterization\n- Respond dynamically to {{user}}'s actions]".to_string(),
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authors_note_default: "[Write detailed, immersive responses focusing on {{char}}'s perspective. Include their thoughts, feelings, and physical reactions.]".to_string(),
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instructions: vec![
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InstructionBlock {
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id: Uuid::new_v4().to_string(),
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name: "Immersion".to_string(),
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content: "[Focus on sensory details and environmental descriptions to create immersion]".to_string(),
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enabled: true,
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order: 1,
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},
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InstructionBlock {
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id: Uuid::new_v4().to_string(),
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name: "Character Voice".to_string(),
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content: "[Maintain {{char}}'s unique voice, speech patterns, and personality traits]".to_string(),
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enabled: true,
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order: 2,
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},
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],
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format_hints: FormatHints::default(),
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}
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}
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fn create_creative_writing_preset() -> PromptPreset {
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PromptPreset {
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id: "creative-writing".to_string(),
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name: "Creative Writing".to_string(),
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description: "For collaborative storytelling and narrative co-writing".to_string(),
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system_additions: "\n\n[Creative Writing Mode:\n- Focus on narrative flow and story progression\n- Use varied sentence structure and literary devices\n- Balance description, dialogue, and action\n- Build tension and pacing appropriately\n- Maintain consistent tone and style]".to_string(),
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authors_note_default: "[Continue the narrative with engaging prose. Advance the plot while maintaining character development.]".to_string(),
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instructions: vec![
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InstructionBlock {
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id: Uuid::new_v4().to_string(),
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name: "Narrative Style".to_string(),
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content: "[Write in a literary style with attention to prose quality and storytelling craft]".to_string(),
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enabled: true,
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order: 1,
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},
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InstructionBlock {
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id: Uuid::new_v4().to_string(),
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name: "Story Structure".to_string(),
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content: "[Consider story beats, conflict, and resolution. Build towards meaningful moments]".to_string(),
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enabled: true,
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order: 2,
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},
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],
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format_hints: FormatHints::default(),
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}
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}
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fn create_assistant_preset() -> PromptPreset {
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PromptPreset {
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id: "assistant".to_string(),
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name: "Assistant".to_string(),
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description: "Traditional AI assistant behavior for practical tasks".to_string(),
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system_additions: "\n\n[Assistant Guidelines:\n- Provide clear, helpful, and accurate information\n- Be concise but thorough\n- Use formatting (lists, bold, etc.) when it improves clarity\n- Ask clarifying questions when needed\n- Maintain a professional yet friendly tone]".to_string(),
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authors_note_default: "[Focus on being helpful, informative, and user-friendly]".to_string(),
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instructions: vec![
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InstructionBlock {
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id: Uuid::new_v4().to_string(),
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name: "Clarity".to_string(),
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content: "[Organize information logically and use examples when helpful]".to_string(),
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enabled: true,
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order: 1,
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},
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],
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format_hints: FormatHints::default(),
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}
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}
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fn get_builtin_presets() -> Vec<PromptPreset> {
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vec![
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create_default_preset(),
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create_roleplay_preset(),
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create_creative_writing_preset(),
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create_assistant_preset(),
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]
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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struct ChatHistory {
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messages: Vec<Message>,
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@@ -414,6 +590,129 @@ fn save_roleplay_settings(character_id: &str, settings: &RoleplaySettings) -> Re
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Ok(())
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}
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// Prompt Preset Path and Loading Functions
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// Preset cache to avoid disk I/O on every message
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static PRESET_CACHE: OnceLock<Mutex<HashMap<String, PromptPreset>>> = OnceLock::new();
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fn get_preset_cache() -> &'static Mutex<HashMap<String, PromptPreset>> {
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PRESET_CACHE.get_or_init(|| Mutex::new(HashMap::new()))
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}
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#[allow(dead_code)]
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fn clear_preset_cache() {
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if let Ok(mut cache) = get_preset_cache().lock() {
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cache.clear();
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}
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}
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fn get_presets_dir() -> PathBuf {
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let home = std::env::var("HOME").unwrap_or_else(|_| "/tmp".to_string());
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PathBuf::from(home).join(".config/claudia/presets")
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}
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fn get_preset_path(preset_id: &str) -> PathBuf {
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get_presets_dir().join(format!("{}.json", preset_id))
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}
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fn load_preset(preset_id: &str) -> Option<PromptPreset> {
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// Check cache first
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if let Ok(cache) = get_preset_cache().lock() {
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if let Some(preset) = cache.get(preset_id) {
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return Some(preset.clone());
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}
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}
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// First check if it's a built-in preset
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let builtin_presets = get_builtin_presets();
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if let Some(preset) = builtin_presets.iter().find(|p| p.id == preset_id) {
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// Cache built-in preset
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if let Ok(mut cache) = get_preset_cache().lock() {
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cache.insert(preset_id.to_string(), preset.clone());
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}
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return Some(preset.clone());
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}
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// Then check user presets directory
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let path = get_preset_path(preset_id);
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match fs::read_to_string(&path) {
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Ok(contents) => {
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match serde_json::from_str::<PromptPreset>(&contents) {
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Ok(preset) => {
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// Cache successfully loaded preset
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if let Ok(mut cache) = get_preset_cache().lock() {
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cache.insert(preset_id.to_string(), preset.clone());
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}
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Some(preset)
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}
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Err(e) => {
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eprintln!("Failed to parse preset '{}': {}", preset_id, e);
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None
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}
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}
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}
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Err(e) => {
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eprintln!("Failed to load preset '{}' from {:?}: {}", preset_id, path, e);
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None
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}
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}
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}
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fn save_preset(preset: &PromptPreset) -> Result<(), String> {
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let dir = get_presets_dir();
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fs::create_dir_all(&dir).map_err(|e| e.to_string())?;
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let path = get_preset_path(&preset.id);
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let contents = serde_json::to_string_pretty(preset).map_err(|e| e.to_string())?;
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fs::write(path, contents).map_err(|e| e.to_string())?;
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// Invalidate cache for this preset
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if let Ok(mut cache) = get_preset_cache().lock() {
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cache.remove(&preset.id);
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}
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Ok(())
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}
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fn list_preset_infos() -> Vec<PresetInfo> {
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let mut presets = Vec::new();
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// Add built-in presets
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for preset in get_builtin_presets() {
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presets.push(PresetInfo {
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id: preset.id,
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name: preset.name,
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description: preset.description,
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});
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}
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// Add user presets from directory
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let dir = get_presets_dir();
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if dir.exists() {
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if let Ok(entries) = fs::read_dir(dir) {
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for entry in entries.flatten() {
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let path = entry.path();
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if path.is_file() && path.extension().and_then(|s| s.to_str()) == Some("json") {
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if let Ok(contents) = fs::read_to_string(&path) {
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if let Ok(preset) = serde_json::from_str::<PromptPreset>(&contents) {
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// Skip if it's a duplicate of a built-in preset
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if !presets.iter().any(|p| p.id == preset.id) {
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presets.push(PresetInfo {
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id: preset.id,
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name: preset.name,
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description: preset.description,
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});
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}
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}
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}
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}
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}
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}
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}
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presets
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}
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// PNG Character Card Utilities
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// Manual PNG chunk parser - more reliable than relying on png crate's text chunk exposure
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@@ -865,62 +1164,101 @@ fn get_api_config() -> Result<ApiConfig, String> {
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// Roleplay Context Injection Logic
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// Scan messages for World Info keywords and return activated entries
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fn scan_for_world_info(messages: &[Message], world_info: &[WorldInfoEntry], scan_depth: usize) -> Vec<WorldInfoEntry> {
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let mut activated_entries = Vec::new();
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// Helper function to check if text contains any keyword from an entry
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fn text_matches_entry(text: &str, entry: &WorldInfoEntry) -> bool {
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for keyword in &entry.keys {
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let matches = if entry.use_regex {
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// Use regex matching
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if let Ok(re) = Regex::new(keyword) {
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re.is_match(text)
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} else {
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// Invalid regex - fall back to literal matching
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eprintln!("Invalid regex pattern '{}' for entry {}: falling back to literal match", keyword, entry.id);
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if entry.case_sensitive {
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text.contains(keyword)
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} else {
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text.to_lowercase().contains(&keyword.to_lowercase())
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}
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}
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} else {
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// Use literal string matching
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if entry.case_sensitive {
|
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text.contains(keyword)
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} else {
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text.to_lowercase().contains(&keyword.to_lowercase())
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}
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};
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// Scan the last N messages (scan_depth)
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if matches {
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return true;
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}
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}
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false
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}
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// Scan messages for World Info keywords and return activated entries (with recursive activation)
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fn scan_for_world_info(messages: &[Message], world_info: &[WorldInfoEntry], scan_depth: usize, recursion_depth: usize) -> Vec<WorldInfoEntry> {
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scan_for_world_info_recursive(messages, world_info, scan_depth, recursion_depth)
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}
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// Recursive World Info scanning with configurable recursion depth
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fn scan_for_world_info_recursive(
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messages: &[Message],
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world_info: &[WorldInfoEntry],
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scan_depth: usize,
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recursion_depth: usize,
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) -> Vec<WorldInfoEntry> {
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use std::collections::HashSet;
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let mut activated_ids: HashSet<String> = HashSet::new();
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let mut activated_entries: Vec<WorldInfoEntry> = Vec::new();
|
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|
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// Collect text to scan from messages
|
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let messages_to_scan: Vec<&Message> = messages.iter()
|
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.rev()
|
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.take(scan_depth)
|
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.collect();
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|
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for entry in world_info {
|
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if !entry.enabled {
|
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continue;
|
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}
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let mut scan_texts: Vec<String> = messages_to_scan
|
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.iter()
|
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.map(|msg| msg.get_content().to_string())
|
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.collect();
|
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|
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// Check if any keyword matches in the scanned messages
|
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let mut activated = false;
|
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for message in &messages_to_scan {
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let content = message.get_content();
|
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// Iteratively scan for keywords with depth limit
|
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for current_depth in 0..recursion_depth {
|
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let mut newly_activated = Vec::new();
|
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|
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for keyword in &entry.keys {
|
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let matches = if entry.use_regex {
|
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// Use regex matching
|
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if let Ok(re) = Regex::new(keyword) {
|
||||
re.is_match(content)
|
||||
} else {
|
||||
// Invalid regex - fall back to literal matching
|
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eprintln!("Invalid regex pattern '{}' for entry {}: falling back to literal match", keyword, entry.id);
|
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if entry.case_sensitive {
|
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content.contains(keyword)
|
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} else {
|
||||
content.to_lowercase().contains(&keyword.to_lowercase())
|
||||
}
|
||||
}
|
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} else {
|
||||
// Use literal string matching
|
||||
if entry.case_sensitive {
|
||||
content.contains(keyword)
|
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} else {
|
||||
content.to_lowercase().contains(&keyword.to_lowercase())
|
||||
}
|
||||
};
|
||||
// Check each enabled entry against current scan texts
|
||||
for entry in world_info {
|
||||
if !entry.enabled || activated_ids.contains(&entry.id) {
|
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continue;
|
||||
}
|
||||
|
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if matches {
|
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activated = true;
|
||||
// Check if this entry matches any of the scan texts
|
||||
for text in &scan_texts {
|
||||
if text_matches_entry(text, entry) {
|
||||
activated_ids.insert(entry.id.clone());
|
||||
newly_activated.push(entry.clone());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if activated {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if activated {
|
||||
activated_entries.push(entry.clone());
|
||||
// If no new entries were activated, stop recursion
|
||||
if newly_activated.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
// Add newly activated entries to results
|
||||
activated_entries.extend(newly_activated.clone());
|
||||
|
||||
// For next iteration, scan the content of newly activated entries
|
||||
// (only if we haven't reached max depth)
|
||||
if current_depth + 1 < recursion_depth {
|
||||
scan_texts = newly_activated
|
||||
.iter()
|
||||
.map(|entry| entry.content.clone())
|
||||
.collect();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -930,40 +1268,105 @@ fn scan_for_world_info(messages: &[Message], world_info: &[WorldInfoEntry], scan
|
||||
activated_entries
|
||||
}
|
||||
|
||||
// Replace template variables in text
|
||||
fn replace_template_variables(
|
||||
text: &str,
|
||||
character: &Character,
|
||||
settings: &RoleplaySettings,
|
||||
) -> String {
|
||||
use chrono::Local;
|
||||
|
||||
let mut result = text.to_string();
|
||||
|
||||
// {{char}} - Character name
|
||||
result = result.replace("{{char}}", &character.name);
|
||||
|
||||
// {{user}} - User name (from persona if enabled, otherwise "User")
|
||||
let user_name = if settings.persona_enabled {
|
||||
settings.persona_name.as_deref().unwrap_or("User")
|
||||
} else {
|
||||
"User"
|
||||
};
|
||||
result = result.replace("{{user}}", user_name);
|
||||
|
||||
// {{date}} - Current date (YYYY-MM-DD format)
|
||||
let now = Local::now();
|
||||
let date_str = now.format("%Y-%m-%d").to_string();
|
||||
result = result.replace("{{date}}", &date_str);
|
||||
|
||||
// {{time}} - Current time (HH:MM format)
|
||||
let time_str = now.format("%H:%M").to_string();
|
||||
result = result.replace("{{time}}", &time_str);
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
// Build injected context from roleplay settings
|
||||
fn build_roleplay_context(
|
||||
_character: &Character,
|
||||
character: &Character,
|
||||
messages: &[Message],
|
||||
settings: &RoleplaySettings,
|
||||
) -> (String, Option<String>, usize) {
|
||||
let mut system_additions = String::new();
|
||||
let mut authors_note_content = None;
|
||||
|
||||
// 1. Add Persona to system prompt
|
||||
if settings.persona_enabled {
|
||||
if let Some(name) = &settings.persona_name {
|
||||
if let Some(desc) = &settings.persona_description {
|
||||
system_additions.push_str(&format!("\n\n[{{{{user}}}}'s Persona: {} - {}]", name, desc));
|
||||
// 0. Apply Prompt Preset instructions if one is selected
|
||||
if let Some(preset_id) = &settings.active_preset_id {
|
||||
if let Some(preset) = load_preset(preset_id) {
|
||||
// Add preset system additions (with template variables replaced)
|
||||
if !preset.system_additions.is_empty() {
|
||||
let processed_additions = replace_template_variables(&preset.system_additions, character, settings);
|
||||
system_additions.push_str(&processed_additions);
|
||||
}
|
||||
|
||||
// Add enabled instruction blocks (sorted by order, with template variables replaced)
|
||||
let mut enabled_instructions: Vec<_> = preset.instructions.iter()
|
||||
.filter(|i| i.enabled)
|
||||
.collect();
|
||||
enabled_instructions.sort_by_key(|i| i.order);
|
||||
|
||||
for instruction in enabled_instructions {
|
||||
let processed_content = replace_template_variables(&instruction.content, character, settings);
|
||||
system_additions.push_str(&format!("\n{}", processed_content));
|
||||
}
|
||||
|
||||
// Set default Author's Note from preset if user hasn't set one
|
||||
if !settings.authors_note_enabled && !preset.authors_note_default.is_empty() {
|
||||
let processed_note = replace_template_variables(&preset.authors_note_default, character, settings);
|
||||
authors_note_content = Some(processed_note);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Scan for World Info and add to system prompt
|
||||
let activated_entries = scan_for_world_info(messages, &settings.world_info, settings.scan_depth);
|
||||
// 1. Add Persona to system prompt (with template variables replaced)
|
||||
if settings.persona_enabled {
|
||||
if let Some(name) = &settings.persona_name {
|
||||
if let Some(desc) = &settings.persona_description {
|
||||
let processed_desc = replace_template_variables(desc, character, settings);
|
||||
system_additions.push_str(&format!("\n\n[{}'s Persona: {}]", name, processed_desc));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Scan for World Info and add to system prompt (with template variables replaced)
|
||||
let activated_entries = scan_for_world_info(messages, &settings.world_info, settings.scan_depth, settings.recursion_depth);
|
||||
|
||||
if !activated_entries.is_empty() {
|
||||
system_additions.push_str("\n\n[Relevant World Information:");
|
||||
for entry in activated_entries {
|
||||
system_additions.push_str(&format!("\n- {}", entry.content));
|
||||
let processed_content = replace_template_variables(&entry.content, character, settings);
|
||||
system_additions.push_str(&format!("\n- {}", processed_content));
|
||||
}
|
||||
system_additions.push_str("]");
|
||||
system_additions.push_str("\n]");
|
||||
}
|
||||
|
||||
// 3. Store Author's Note for later injection
|
||||
// 3. Store Author's Note for later injection (with template variables replaced)
|
||||
// User's explicit Author's Note overrides preset default
|
||||
if settings.authors_note_enabled {
|
||||
if let Some(note) = &settings.authors_note {
|
||||
if !note.is_empty() {
|
||||
authors_note_content = Some(note.clone());
|
||||
let processed_note = replace_template_variables(note, character, settings);
|
||||
authors_note_content = Some(processed_note);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -971,6 +1374,47 @@ fn build_roleplay_context(
|
||||
(system_additions, authors_note_content, settings.authors_note_depth)
|
||||
}
|
||||
|
||||
// Helper function to build API messages array with all context injection
|
||||
fn build_api_messages(
|
||||
character: &Character,
|
||||
history: &ChatHistory,
|
||||
roleplay_settings: &RoleplaySettings,
|
||||
) -> Vec<Message> {
|
||||
// Load roleplay settings and build context
|
||||
let (system_additions, authors_note, note_depth) = build_roleplay_context(character, &history.messages, roleplay_settings);
|
||||
|
||||
// Build messages with system prompt first - use simple Message for API (with template variables replaced)
|
||||
let processed_system_prompt = replace_template_variables(&character.system_prompt, character, roleplay_settings);
|
||||
let enhanced_system_prompt = format!("{}{}", processed_system_prompt, system_additions);
|
||||
let mut api_messages = vec![Message::new_user(enhanced_system_prompt)];
|
||||
api_messages[0].role = "system".to_string();
|
||||
|
||||
// Add history messages with current swipe content
|
||||
for msg in &history.messages {
|
||||
let mut api_msg = Message::new_user(msg.get_content().to_string());
|
||||
api_msg.role = msg.role.clone();
|
||||
api_messages.push(api_msg);
|
||||
}
|
||||
|
||||
// Insert Author's Note before last N messages if it exists (configurable depth)
|
||||
// FIX: If conversation is too short, insert after system message instead of skipping
|
||||
if let Some(note) = authors_note {
|
||||
let insert_pos = if api_messages.len() > (note_depth + 1) {
|
||||
// Normal case: insert before last N messages
|
||||
api_messages.len().saturating_sub(note_depth)
|
||||
} else {
|
||||
// Edge case: conversation too short, insert after system message
|
||||
1
|
||||
};
|
||||
|
||||
let mut note_msg = Message::new_user(format!("[Author's Note: {}]", note));
|
||||
note_msg.role = "system".to_string();
|
||||
api_messages.insert(insert_pos, note_msg);
|
||||
}
|
||||
|
||||
api_messages
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn chat(message: String) -> Result<String, String> {
|
||||
let config = load_config().ok_or_else(|| "API not configured".to_string())?;
|
||||
@@ -988,31 +1432,9 @@ async fn chat(message: String) -> Result<String, String> {
|
||||
format!("{}/v1/chat/completions", base)
|
||||
};
|
||||
|
||||
// Load roleplay settings and build context
|
||||
// Build API messages with all roleplay context
|
||||
let roleplay_settings = load_roleplay_settings(&character.id);
|
||||
let (system_additions, authors_note, note_depth) = build_roleplay_context(&character, &history.messages, &roleplay_settings);
|
||||
|
||||
// Build messages with system prompt first - use simple Message for API
|
||||
let enhanced_system_prompt = format!("{}{}", character.system_prompt, system_additions);
|
||||
let mut api_messages = vec![Message::new_user(enhanced_system_prompt)];
|
||||
api_messages[0].role = "system".to_string();
|
||||
|
||||
// Add history messages with current swipe content
|
||||
for msg in &history.messages {
|
||||
let mut api_msg = Message::new_user(msg.get_content().to_string());
|
||||
api_msg.role = msg.role.clone();
|
||||
api_messages.push(api_msg);
|
||||
}
|
||||
|
||||
// Insert Author's Note before last N messages if it exists (configurable depth)
|
||||
if let Some(note) = authors_note {
|
||||
if api_messages.len() > (note_depth + 1) { // system + at least note_depth messages
|
||||
let insert_pos = api_messages.len().saturating_sub(note_depth);
|
||||
let mut note_msg = Message::new_user(format!("[Author's Note: {}]", note));
|
||||
note_msg.role = "system".to_string();
|
||||
api_messages.insert(insert_pos, note_msg);
|
||||
}
|
||||
}
|
||||
let api_messages = build_api_messages(&character, &history, &roleplay_settings);
|
||||
|
||||
let request = ChatRequest {
|
||||
model: config.model.clone(),
|
||||
@@ -1070,31 +1492,9 @@ async fn chat_stream(app_handle: tauri::AppHandle, message: String) -> Result<St
|
||||
format!("{}/v1/chat/completions", base)
|
||||
};
|
||||
|
||||
// Load roleplay settings and build context
|
||||
// Build API messages with all roleplay context
|
||||
let roleplay_settings = load_roleplay_settings(&character.id);
|
||||
let (system_additions, authors_note, note_depth) = build_roleplay_context(&character, &history.messages, &roleplay_settings);
|
||||
|
||||
// Build messages with system prompt first - use simple Message for API
|
||||
let enhanced_system_prompt = format!("{}{}", character.system_prompt, system_additions);
|
||||
let mut api_messages = vec![Message::new_user(enhanced_system_prompt)];
|
||||
api_messages[0].role = "system".to_string();
|
||||
|
||||
// Add history messages with current swipe content
|
||||
for msg in &history.messages {
|
||||
let mut api_msg = Message::new_user(msg.get_content().to_string());
|
||||
api_msg.role = msg.role.clone();
|
||||
api_messages.push(api_msg);
|
||||
}
|
||||
|
||||
// Insert Author's Note before last N messages if it exists (configurable depth)
|
||||
if let Some(note) = authors_note {
|
||||
if api_messages.len() > (note_depth + 1) { // system + at least note_depth messages
|
||||
let insert_pos = api_messages.len().saturating_sub(note_depth);
|
||||
let mut note_msg = Message::new_user(format!("[Author's Note: {}]", note));
|
||||
note_msg.role = "system".to_string();
|
||||
api_messages.insert(insert_pos, note_msg);
|
||||
}
|
||||
}
|
||||
let api_messages = build_api_messages(&character, &history, &roleplay_settings);
|
||||
|
||||
let request = StreamChatRequest {
|
||||
model: config.model.clone(),
|
||||
@@ -1249,8 +1649,9 @@ async fn generate_response_only() -> Result<String, String> {
|
||||
let roleplay_settings = load_roleplay_settings(&character.id);
|
||||
let (system_additions, authors_note, note_depth) = build_roleplay_context(&character, &history.messages, &roleplay_settings);
|
||||
|
||||
// Build messages with enhanced system prompt first
|
||||
let enhanced_system_prompt = format!("{}{}", character.system_prompt, system_additions);
|
||||
// Build messages with enhanced system prompt first (with template variables replaced)
|
||||
let processed_system_prompt = replace_template_variables(&character.system_prompt, &character, &roleplay_settings);
|
||||
let enhanced_system_prompt = format!("{}{}", processed_system_prompt, system_additions);
|
||||
let mut api_messages = vec![Message::new_user(enhanced_system_prompt)];
|
||||
api_messages[0].role = "system".to_string();
|
||||
|
||||
@@ -1322,8 +1723,9 @@ async fn generate_response_stream(app_handle: tauri::AppHandle) -> Result<String
|
||||
let roleplay_settings = load_roleplay_settings(&character.id);
|
||||
let (system_additions, authors_note, note_depth) = build_roleplay_context(&character, &history.messages, &roleplay_settings);
|
||||
|
||||
// Build messages with enhanced system prompt first
|
||||
let enhanced_system_prompt = format!("{}{}", character.system_prompt, system_additions);
|
||||
// Build messages with enhanced system prompt first (with template variables replaced)
|
||||
let processed_system_prompt = replace_template_variables(&character.system_prompt, &character, &roleplay_settings);
|
||||
let enhanced_system_prompt = format!("{}{}", processed_system_prompt, system_additions);
|
||||
let mut api_messages = vec![Message::new_user(enhanced_system_prompt)];
|
||||
api_messages[0].role = "system".to_string();
|
||||
|
||||
@@ -1983,6 +2385,165 @@ fn update_persona(
|
||||
save_roleplay_settings(&character_id, &settings)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn update_recursion_depth(
|
||||
character_id: String,
|
||||
depth: usize,
|
||||
) -> Result<(), String> {
|
||||
// Validate recursion depth (should be between 0 and 10)
|
||||
if depth > 10 {
|
||||
return Err("Recursion depth must be between 0 and 10".to_string());
|
||||
}
|
||||
|
||||
let mut settings = load_roleplay_settings(&character_id);
|
||||
settings.recursion_depth = depth;
|
||||
save_roleplay_settings(&character_id, &settings)
|
||||
}
|
||||
|
||||
// Prompt Preset Commands
|
||||
|
||||
#[tauri::command]
|
||||
fn get_presets() -> Result<Vec<PresetInfo>, String> {
|
||||
Ok(list_preset_infos())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_preset(preset_id: String) -> Result<PromptPreset, String> {
|
||||
load_preset(&preset_id).ok_or_else(|| format!("Preset '{}' not found", preset_id))
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn set_active_preset(
|
||||
character_id: String,
|
||||
preset_id: Option<String>,
|
||||
) -> Result<(), String> {
|
||||
let mut settings = load_roleplay_settings(&character_id);
|
||||
settings.active_preset_id = preset_id;
|
||||
save_roleplay_settings(&character_id, &settings)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn save_custom_preset(preset: PromptPreset) -> Result<(), String> {
|
||||
// Validate that it's not overwriting a built-in preset
|
||||
let builtin_ids: Vec<String> = get_builtin_presets().iter().map(|p| p.id.clone()).collect();
|
||||
if builtin_ids.contains(&preset.id) {
|
||||
return Err("Cannot overwrite built-in presets".to_string());
|
||||
}
|
||||
|
||||
save_preset(&preset)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn update_preset_instructions(
|
||||
preset_id: String,
|
||||
instructions: Vec<InstructionBlock>,
|
||||
) -> Result<(), String> {
|
||||
// Cannot update built-in presets
|
||||
let builtin_ids: Vec<String> = get_builtin_presets().iter().map(|p| p.id.clone()).collect();
|
||||
if builtin_ids.contains(&preset_id) {
|
||||
return Err("Cannot modify built-in presets".to_string());
|
||||
}
|
||||
|
||||
// Load the preset
|
||||
let mut preset = load_preset(&preset_id)
|
||||
.ok_or_else(|| format!("Preset '{}' not found", preset_id))?;
|
||||
|
||||
// Update instructions
|
||||
preset.instructions = instructions;
|
||||
|
||||
// Save back
|
||||
save_preset(&preset)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn delete_custom_preset(preset_id: String) -> Result<(), String> {
|
||||
// Cannot delete built-in presets
|
||||
let builtin_ids: Vec<String> = get_builtin_presets().iter().map(|p| p.id.clone()).collect();
|
||||
if builtin_ids.contains(&preset_id) {
|
||||
return Err("Cannot delete built-in presets".to_string());
|
||||
}
|
||||
|
||||
let path = get_preset_path(&preset_id);
|
||||
fs::remove_file(path).map_err(|e| format!("Failed to delete preset: {}", e))?;
|
||||
|
||||
// Invalidate cache for this preset
|
||||
if let Ok(mut cache) = get_preset_cache().lock() {
|
||||
cache.remove(&preset_id);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn duplicate_preset(source_preset_id: String, new_name: String) -> Result<PromptPreset, String> {
|
||||
// Load the source preset (can be built-in or custom)
|
||||
let source_preset = load_preset(&source_preset_id)
|
||||
.ok_or_else(|| format!("Source preset '{}' not found", source_preset_id))?;
|
||||
|
||||
// Create new preset ID from name
|
||||
let new_id = new_name.to_lowercase().replace(' ', "_");
|
||||
|
||||
// Check if preset with this ID already exists
|
||||
if load_preset(&new_id).is_some() {
|
||||
return Err(format!("A preset with ID '{}' already exists", new_id));
|
||||
}
|
||||
|
||||
// Create the duplicated preset
|
||||
let new_preset = PromptPreset {
|
||||
id: new_id,
|
||||
name: new_name,
|
||||
description: format!("Copy of {}", source_preset.name),
|
||||
system_additions: source_preset.system_additions.clone(),
|
||||
authors_note_default: source_preset.authors_note_default.clone(),
|
||||
instructions: source_preset.instructions.clone(),
|
||||
format_hints: source_preset.format_hints.clone(),
|
||||
};
|
||||
|
||||
// Save as custom preset
|
||||
save_preset(&new_preset)?;
|
||||
|
||||
Ok(new_preset)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn is_builtin_preset_modified(preset_id: String) -> bool {
|
||||
// Check if it's a built-in preset ID
|
||||
let builtin_ids = vec!["default", "roleplay", "creative-writing", "assistant"];
|
||||
if !builtin_ids.contains(&preset_id.as_str()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if a custom override exists
|
||||
let path = get_preset_path(&preset_id);
|
||||
path.exists()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn restore_builtin_preset(preset_id: String) -> Result<PromptPreset, String> {
|
||||
// Verify it's a built-in preset
|
||||
let builtin_ids = vec!["default", "roleplay", "creative-writing", "assistant"];
|
||||
if !builtin_ids.contains(&preset_id.as_str()) {
|
||||
return Err("Can only restore built-in presets".to_string());
|
||||
}
|
||||
|
||||
// Delete the custom override if it exists
|
||||
let path = get_preset_path(&preset_id);
|
||||
if path.exists() {
|
||||
fs::remove_file(path).map_err(|e| format!("Failed to delete override: {}", e))?;
|
||||
}
|
||||
|
||||
// Invalidate cache
|
||||
if let Ok(mut cache) = get_preset_cache().lock() {
|
||||
cache.remove(&preset_id);
|
||||
}
|
||||
|
||||
// Load and return the built-in preset
|
||||
load_preset(&preset_id)
|
||||
.ok_or_else(|| format!("Built-in preset '{}' not found", preset_id))
|
||||
}
|
||||
|
||||
// World Info Commands
|
||||
|
||||
#[tauri::command]
|
||||
fn add_world_info_entry(
|
||||
character_id: String,
|
||||
@@ -2271,6 +2832,16 @@ pub fn run() {
|
||||
update_roleplay_depths,
|
||||
update_authors_note,
|
||||
update_persona,
|
||||
update_recursion_depth,
|
||||
get_presets,
|
||||
get_preset,
|
||||
set_active_preset,
|
||||
save_custom_preset,
|
||||
update_preset_instructions,
|
||||
delete_custom_preset,
|
||||
duplicate_preset,
|
||||
is_builtin_preset_modified,
|
||||
restore_builtin_preset,
|
||||
add_world_info_entry,
|
||||
update_world_info_entry,
|
||||
delete_world_info_entry,
|
||||
|
||||
Reference in New Issue
Block a user