+ beautifier

* version info
This commit is contained in:
Taegus
2019-03-03 10:37:19 +01:00
parent de73afd5cd
commit b0cd7d517a
19 changed files with 1648 additions and 1697 deletions

62
main.js
View File

@@ -1,87 +1,85 @@
// Modules to control application life and create native browser window
const {app, Menu, ipcMain, BrowserWindow} = require('electron');
const singleInstance = require('single-instance');
const path = require('path');
const fs = require('fs');
const {app, Menu, ipcMain, BrowserWindow} = require("electron");
const singleInstance = require("single-instance");
const path = require("path");
const fs = require("fs");
var locker = new singleInstance('Ether1DesktopWallet');
var locker = new singleInstance("Ether1DesktopWallet");
locker.lock().then(function() {
locker.lock().then(function () {
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
mainWindow = null;
function createWindow () {
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1200,
width: 1200,
height: 800,
minWidth: 1100,
minHeight: 700,
backgroundColor: "#000000",
icon: 'assets/images/icon.png'
icon: "assets/images/icon.png"
});
// and load the index.html of the app.
mainWindow.loadFile('index.html');
mainWindow.loadFile("index.html");
EthoGeth.startGeth();
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
mainWindow.on("closed", function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
// when you should delete the corresponding element.
mainWindow = null;
});
require('./modules/menu.js');
require("./modules/menu.js");
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
app.on("window-all-closed", function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
if (process.platform !== "darwin") {
EthoGeth.stopGeth();
app.quit();
}
})
});
app.on('activate', function () {
app.on("activate", function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
createWindow();
}
})
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// listen for request to get template
// get the template content from file
ipcMain.on('getTemplateContent', (event, arg) => {
event.returnValue = fs.readFileSync(path.join(app.getAppPath(), "assets/templates/") + arg, 'utf8');
ipcMain.on("getTemplateContent", (event, arg) => {
event.returnValue = fs.readFileSync(path.join(app.getAppPath(), "assets/templates/") + arg, "utf8");
});
// quit the app on coomand
ipcMain.on('appQuit', (event, arg) => {
ipcMain.on("appQuit", (event, arg) => {
app.quit();
});
})
.catch(function(err) {
});
}).catch(function (err) {
app.quit();
})
});
require('./modules/geth.js');
require('./modules/accounts.js');
require('./modules/database.js');
require("./modules/geth.js");
require("./modules/accounts.js");
require("./modules/database.js");